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Gideon Critic-All Build

Abilities Build

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Cards Sequence: 
First Cards
Equipment Cards
Prime

Summary

After playing with Gideon for around 30+ games I've found the key to success is with pouring almost all of your points into Energy Damage, whilst increasing your Crit% & Bonus to really add an OP Glass-Cannon to your build.

What about Health?

Any points spent in health are points that are not spent in dealing the damage which should be your prime focus as Gideon. With two Staffs of Adamant you are getting a small health boost and at most you should only upgrade one of them with a Greater Health otherwise you're compensating max damage for sustainability.

When to add Crit% & Bonus:

You can do this from the get go by using the Reapers key which already starts the snowball of Critical Damage. However, Mid-late game is when Gideon starts to deteriorate against other Heroes so adding the Crit Bonuses later on will give him that extra push to stay in the fight and support suppression to the enemies.

Recal Often:

It goes without saying but Gideon will be rinsing his mana pool quicker than most heroes in the game so recal often but make sure you have points to spend when you head back. Try first off with a Staff of Adamant for the extra health passive and upgrade with 3 Major Casts for a total of 90.9 EXTRA energy Damage. This is why we have to of these equipment cards in the deck, as we can very quickly start to become the powerforward Glass Canon that Gideon is reknown for. Now just imagine what can happen when these attacks Crit!

(Will finish at a later date, but hope this gives you a chance to try something different, let me know how you get on)

Soulzangetsu's picture

That's what I've been trying to tell some people, run ur gideon similar to a adc hero have ur snowballs crit with damage around 400 each hit and use ur abilities as a finisher. Also add some attack speed and grux and rampage will stop and think and run against u on a 1v1. It's how I run my build with gideon but I get called stupid for it but my play style works. And I average more kills than deaths by a long run such as 19/8 for example as my kills and deaths. Most players don't release what's hitting them bc they think u are relying on ur meteor and blackhole but when u hit them with that glass cannon they see the damage also with the energy pen so they get hit with almost full of the damage

Anonymous's picture