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Kallari. Time to slice some cheese

Abilities Build

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Cards Sequence: 
(1) Chronospike - Power spike. Setting up the CDR slowly (TOTAL 10)
(2) or (3) Lord's Key. Maxing your cooldown ASAP to get the cheese sliced. (TOTAL 12)
(2) or (3) Chronospike. Dat 37% CDR doe. (TOTAL 9)
(4) or (5) Adamant. Survivability. More cheese (Total 10)
(4) or (5) Adamant. Full DMG (Total 10)
Survivability. Capping your 40% CDR (TOTAL 9)

THIS GUIDE IS UNDER CONSTRUCTION. Made the card layout first so you can have something to play with. Will update with the explanations later.

PS : Keep in mind this guide is very early development, i've been playing her almost exclusively and i'm a new player. I do have LoL background for over 4-5 years.

I'm aware there are some flaws ( no penetration ), but the cards i play with are the cards I have, (which.. i dont have alot of), and will cater to most new players with basic cards.

This is a template for your guide. Feel free to use it or to completely remove and stick to your own plan.

You can use Images short-codes like this:

See examples in here http://paragon-game.com/build-guides/grux-cards

Summary (TLDR)

Kallari is a burst ability focused character. When your abilities are on CD, you're pretty much stuck out of the fight until they come back up, or else you'll get focused HARD.

Your goal is to get in, burst someone down, Double jump (stealth if needed), wait out a couple of seconds, go back in. With this build, it's not rare that I cast my ult twice in a team fight, even 3 times in extended ones / chases.

To do this, we max out the cooldown reduction to make sure this can happen as often as possible.

Strength :

Very bursty, low CD playstyle

Hard hitting

Clear waves very easily with a 20-30 ish second ult CDR late game

Abilities Overview

Jump through all the hero abilities and describe on using them properly.

Abilities upgrade priority

R > LMB > E > RMB > Q

Abilities Combos

Describe how to combo abilities to get maximum of them.

  1. Early Game
    RMB → Q → LMB, LMB, LMB

  2. Mid Game (offensive)
    W → Q → R

  3. Mid Game (defensive)
    RMB → Q → W
     

Early Game

Mid Game

Late Game

Describe priorities during the three major parts of the game.

Card Build

Refer to card sequences above, highlight reasons for selecting certain cards and a preferred play-style with those cards.

Jungling

Laning

Ganking

FAQ

Frequent questions that may appear while playing this build and your answers

  1. Q:
    A:

  2. Q:
    A:

George's picture

Nice cards layout to fill all the 60 CP. I'd also love to see a suggestion for trashing cards in the early game. E.g. if you have one more Chronospike you can quickly add 3 Minor Strike-s and have additional CD reduction at 6 CP.

BTW to you suggest ignoring Mana and Health Potions?

Anonymous's picture