Background Of Me
Welcome to my guide on Muriel fellow Paragon Players. To start things out, let me tell you a little bit about my MOBA background. I started out by playing LoL for about a day and didnt really enjoy it much. This was about 3-6 years ago not quite sure. But, about a year ago I started playing a MOBA on the iPad called VainGlory. I just recently started steaming it on Twitch-(SmokeyJayTV). Come check me out. In my opinion I have a pretty good understanding on how MOBA games function. I mainly like to Main Lane/Support in most games. But in paragon I find Supporting to be the most fun. Now to talk about my paragon background. I purchased the Paragon Beta the day it released and have been grinding it hard core ever since.
Muriel, in my opinion, is a Support/Healer who needs to be played by a player who has strong map awareness. She uses a Ultimate that allows her to fly to any teamate on the map. Once you stack on CDR (Cooldown Rate), her ultimate refreshes just under a minute. In order to get the max shield from your spells Place Maximum points in "Boots" and "AoE Shield". These will help you save your teammates by granting the movement speed and shield barriers. But, I want you to keep in mind, wait for the barriers from each ability to be off of your teammate before applying another. For this current build, I like to have Muriel stacked with CDR, health, and mana. Therefore she can be a true support by helping teammates evade all the enemy hits and having the ability to absorb some damage.
You want to start out with 2 Mana Potions/Shaman Potions and 1 Harvestor Key
First Trip Back: (3-6 Card Points)
If you only have 3 CP the first time you head home, go ahead and buy Lord's Ward (Keep In Mind that this card has no Upgrade Bonus...Therefore adding upgrade points this early puts you at a disadvantage)
But, if you have 6 CP go ahead and buy the next item Pendulum of Lords
For the next 9 Card Points:
Next 6 CP: Depends on Enemy Team
- Max Health: 400 (+100 per level)
- Health Regen: 1 (+0.2 per level)
- Max Mana: 200 (+25.8 per level)
- Mana Regen: 0.8 (+0.1032 per level)
- Physical Armor: 6 (+0.6 per level)
- Energy Armor: 6 (+0.6 per level)
- Attack Speed: 100 (1.4 per level)
- Base Move Speed: 450
"Long range, low damage attack.”
- Energy Damage: 49.95, 56.19, 62.43 (+37.5% Energy Damage)
- Attack speed: 1.5, 1.48, 1.46
I don't have much to say about this ability. Early game it is quite easy to last hit compared to other heroes. But, as the game progresses, you will find out that her damage doesn't do much. I do suggest that in any situation that you spam your basic attack. It might not be a lot but anything helps. DON'T EVER PUT LEVEL POINTS INTO THIS ABILITY.
“Fires an orb toward your reticle. If Muriel or an ally pick up the orb, they are shielded and gain a burst of movement speed.”
- Cooldown: 15 seconds (9 seconds at 40% CDR)
- Mana Cost: 52, 56, 60
- Shield: 60,110,160,210
- Shield Duration (On hero): 2 seconds
- Shield Duration (On ground): 8 seconds
- Move Speed Increase: 200, 250, 300
- Move Speed Duration: 2 seconds
This is Muriel’s Bread and Butter. The ability is awesome for saving teammates at clutch moments. I haven’t found the exact range of the ability but I do know that it travels a distance of about two turrets. Also, this ability helps build confidence in you our allies because they know you have their back. You need to think about your situation before using Boots though. It has a long cool down early game, so I suggest using it last minute to escape. If you find yourself in a sticky situation, it’s a good idea to throw it on the ground to gain a speed boost. Once the buff is on you, it’s important that you hug the walls around you and try to get into travel mode.
“Muriel fires out a projectile in a line that passes through all enemies hit. Any enemies hit are slowed and take damage. Stops at heroes.”
- Energy Damage: 75, 105, 135, 165, 195 (+75% Energy Damage)
- Slow Duration: 4 seconds
- Slow Amount: -100, -130, -160, -190, -220
- Cooldown: 15 seconds (9 seconds at 40% CDR)
- Mana Cost: 52, 56, 60, 64, 68
Drain helps your teammates/yourself get out of sticky situations by slowing down enemies. Also, I use it to help push the lane along with the Orb ability. This combo does a lot of AoE damage because Drain goes through all minions. I don’t suggest maxing out this ability, instead just put 4 points. This will reduce the cooldown and increase the amount of damage it does. If any mele enemy is sticking to your teammate, this ability is great at helping them escape. This slow will help give your abilities enough time to cooldown.
“Muriel creates an AoE bubble that applies a shield to friendly heroes. At the end of the ability, the bubble collapses, damaging enemy heroes in it.”
- Energy Damage: 60, 90, 120, 150, 180 (+25% Energy Damage)
- Shield: 100/175/250/325
- Duration (On ground): 2 seconds
- Shield Duration (On Allies): 5 seconds
- Cooldown: 16, 15, 14, 13, 12 seconds (7.4 seconds at 40% CDR)
- Mana Cost: 56, 60.5, 65, 69.50, 74
This AoE Shield will save you and your team numerous times. Once you're stacked up on CDR, the combo of Boots and AoE Shield will be unstoppable. The cooldown of one of the spells will be done while the other one is active. This will help make it easier to support all 4 teammates in a team fight. You can also use this ability to help clear lane with Drain ability. If you are caught by enemy mele heroes, its a good idea to cast AoE Orb yourself for a large shield. Then cast boots to give yourself a speed buff. Make sure to wait for the shield to ware off of your teammate before applying another one. This way you will have maximum efficiency with your cooldowns and shield buffs.
“Muriel targets an ally anywhere on the map. After a short delay she grants the ally a shield and will fly across the map to their location. Once Muriel arrives, she will knock enemies away and shield allies near her target.”
- Shield (Main): 350,600,850
- Shield Duration: 4 seconds
- Cooldown: 130, 120, 110
- Mana Cost: 100
- Knock-up Duration: 1.5 - 2 seconds
This is the most OP ability in the game in my opinion. You have the ability to spawn on any teammate at any time no matter what. You can use this spell to place the prime orb in the circle in a matter of seconds by having a teammate stand there while you guys kill the minion (Patch notes stated this was patched, I've still done it). To use this most efficiently, you need to have strong map awareness. You always need to keep a eye on all of your teammates health. Once they are being attacked and have reached about 1/4th health, that's when I usually cast this ability. Unless my teammates are facing a Kallari/Grux. I do this because the enemy becomes over confident thinking that they will get the kill. Then, I swoop in saving the day and creating a distraction. Once you are in late game, this ability helps change the outcome in team fights. All teammates that are within the circle of the Ultimate, receive a decent size shield. Also, once you stack on CDR it only takes about 50 seconds to cool down. At this point in the game, your team should not be dying no matter what. You have the ability to rotate from lane to lane.
Harvester Times / Ward Placement
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