This guide may be out of date. The guide author did not update it for more than 6 month.
For the most up-to-date information please refer to the Muriel Build Guide
Background Of Me
Welcome to my guide on Muriel fellow Paragon Players. To start things out, let me tell you a little bit about my MOBA background. I started out by playing LoL for about a day and didnt really enjoy it much. This was about 3-6 years ago not quite sure. But, about a year ago I started playing a MOBA on the iPad called VainGlory. I just recently started steaming it on Twitch-(SmokeyJayTV). Come check me out. In my opinion I have a pretty good understanding on how MOBA games function. I mainly like to Main Lane/Support in most games. But in paragon I find Supporting to be the most fun. Now to talk about my paragon background. I purchased the Paragon Beta the day it released and have been grinding it hard core ever since.
(Numbers in bold represent how much each increases per level)
Base Health500 (+67.4)
Health Regen1.25 (+0.2)
Base Mana280 (+68)
Mana Regen1.3 (+0.27)
Basic Attack Armor8 (+1)
Ability Armor20 (+0.75)
Base Attack Time1.2 (1.2 at max level)
Attack Speed100 (+0)
"Basic ranged attack dealing Basic Attack Damage.”
- Basic Attack Damage: 50
- Damage Increase Per Level: 1.6
- Power Scaling: 0.3
I don't have much to say about this ability. Early game it is quite easy to last hit compared to other heroes. But, as the game progresses, you will find out that her damage doesn't do much. I do suggest that in any situation that you spam your basic attack. It might not be a lot but anything helps.
“Skill shot orb that applies a Shield and a Movement Speed Boost to the first allied hero that touches it. The speed boost lasts 3 seconds"
- Mana Cost: 60 / 70 / 80 / 90 (+10)
- Movement Speed Increase: 150 / 175 / 200 / 225 (+25)
- Duration: 2 seconds (shield lasts for 3 seconds / speed boost lasts 2 seconds)
- Cooldown: 10
- Shield: 75 / 125 / 175 / 225 (+50)
This is Muriel’s Bread and Butter. The ability is awesome for saving teammates at clutch moments. I haven’t found the exact range of the ability but I do know that it travels a distance of about two turrets. Also, this ability helps build confidence in you our allies because they know you have their back. You need to think about your situation before using Boots though. It has a long cool down early game, so I suggest using it last minute to escape. If you find yourself in a sticky situation, it’s a good idea to throw it on the ground to gain a speed boost. Once the buff is on you, it’s important that you hug the walls around you and try to get into travel mode.
“Muriel fires a projectile that stops if it hits an enemy, dealing Ability Damage and Appling a Slow if it hits a Hero.”
- Ability Damage: 60 / 80 / 100 / 120 (+20)
- Mana Cost: 90 / 105 / 120 / 135 (+15)
- Movement Speed Slow: 200 / 250 / 300 / 350 (+50)
- Power Scaling: 0.6
- Cooldown: 9
- Slow Duration: 3 seconds
Drain helps your teammates/yourself get out of sticky situations by slowing down enemies. Also, I use it to help push the lane along with the Orb ability. This combo does a lot of AoE damage because Drain goes through all minions. I don’t suggest maxing out this ability, instead just put 4 points. This will reduce the cooldown and increase the amount of damage it does. If any mele enemy is sticking to your teammate, this ability is great at helping them escape. This slow will help give your abilities enough time to cooldown.
“Muriel deploys an AOE bubble that applies a Shield to allies and deals Ability Damage to enemies touching it when it pops.”
- Ability Damage: 60 / 100 / 140 / 180 (+40)
- Mana Cost: 100 / 120 / 140 / 160 (+20)
- Shield: 100 / 175 / 250 / 325 (+75)
- Cast Range: 1750 (I will make a video to represent distance and strategies when using it)
- Power Scaling: 0.8
- Shield Duration: 5 seconds
This AoE Shield will save you and your team numerous times. Once you're stacked up on CDR, the combo of Boots and AoE Shield will be unstoppable. The cooldown of one of the spells will be done while the other one is active. This will help make it easier to support all 4 teammates in a team fight. You can also use this ability to help clear lane with Drain ability. If you are caught by enemy mele heroes, its a good idea to cast AoE Orb yourself for a large shield. Then cast boots to give yourself a speed buff. Make sure to wait for the shield to ware off of your teammate before applying another one. This way you will have maximum efficiency with your cooldowns and shield buffs.
“Muriel flies to a targeted ally anywhere on the map. The ally instantly receives a Shield. Enemy heroes are slowed as Muriel lands.”
- Movement Speed Slow: 400
- Mana Cost: 150 / 200 / 250 (+50)
- Shield: 350 / 600 / 850 (+250)
- Movement Speed Slow Duration: 2
- Shield Duration: 4 seconds
This is the most OP ability in the game in my opinion. You have the ability to spawn on any teammate at any time no matter what. You can use this spell to place the prime orb in the circle in a matter of seconds by having a teammate stand there while you guys kill the minion (Patch notes stated this was patched, I've still done it). To use this most efficiently, you need to have strong map awareness. You always need to keep a eye on all of your teammates health. Once they are being attacked and have reached about 1/4th health, that's when I usually cast this ability. Unless my teammates are facing a Kallari/Grux. I do this because the enemy becomes over confident thinking that they will get the kill. Then, I swoop in saving the day and creating a distraction. Once you are in late game, this ability helps change the outcome in team fights. All teammates that are within the circle of the Ultimate, receive a decent size shield. Also, once you stack on CDR it only takes about 50 seconds to cool down. At this point in the game, your team should not be dying no matter what. You have the ability to rotate from lane to lane.
Check out my current vid :) (Outdated