A Paragon Deck is a predefined set of cards and gems your Hero can use and unlock during a match. A Deck defines your playstyle, your strong and weak points and shall perfectly fit a Hero you are playing. Although there are a lot of ways to build a deck in Paragon, here are the most frequently used and the most effective ones.
This is a simple Kallari Deck with a devastating basic attack in the late game ☠️.
A standard frequently used deck for Khaimera with strong early and late game. Anti Crowd Control and some AoE damage options are provided.
A deck done quick by FilipeS21 on v44.1. 13 wins of 20 matches. KDA 2.74
A well-known Deathcrawler deck for Revenant. Abusing his fixed fire-rate to make powerful basic attacks.
A deck for Terra focusing on damage output. Risky early to mid game but rewarding in the late game.
A deck for Aurora playing Support role. A lot of survivability and protection to Crowd Control.
A deck for Iggy and Scorch focusing on his damage rather than slowing enemies. Consecutive hits of your turrets will inflict increasing damage.
A deck utilizing Zinx's unique Mana Gegen in order to give her what she lacks — damage. This deck can be used for Solo or Mid Lane.
A deck for Drongo featuring Trapper so that no prey can escape. Gives not only DPS boost but is also a good synergy to your Old Rusty.
Shinbi is a Hero dealing damage with abilities in close range. Amplification Engineer is a card exactly for such Heroes.
This deck will work well for both roles Lt. Belica can fill — Mid Lane and Support. It balances Ability damage, Utility, map awareness tools and disruption of enemies.
A jungler deck for Serath with focus on single target isolation and Slow. Lifesteal or anti-CC are the options for the late game.
A carry deck with high damage (especially when grouped with team) and an ability to lock-down your target.
A deck for Dekker focused on healing and supporting your carry at the beginning and on team inspiration and enemy disruption in the late game.
A carry deck for Yin focused on dealing maximum damage with basic attacks especially against enemies investing into Vitality
An Unbroken-Thorned-Zone jungle deck for Crunch. A high risk and high impact deck for a combo-based Hero meant to punch enemy's face non-stop.
Adeck for the Fey playing as an aggressive support with focus on Health Regen and Ability damage to a single target.
A support deck for Murial with AoE stasis and map control and enemy disruption.
This deck is not a pure support one. It has no wards, but in return it allows Narbash to be aggressive and deliver a lot of damage to his enemies.
A straightforward caster deck for Gadget focusing on ability damage with a Silence card as a counter to the most dangerous enemies.
An all-around offlaner deck for Feng Mao. Protection from Crowd Control, a debuff against enemy carries and a damage bonus when grouped with your team.
The most frequently used deck for Gideon. Provides Crowd Control with Silence or Slow and Blight auras.
A deck for Countess focused not only on dealing damage but also on stealth approach and disabling your target prior to assassination.
A deck for Khaimera focused on ganking and slowing enemies down. Prevents opponents from self-healing with Lifesteal.
A support deck for Riktor with focus on applying debuffs on enemy team.
Full tank build for Sevarog. Protection from Crowd Control, high health pool and an option for a huge damage output with One of the Tribe card.
A tanky support deck for Steel. A huge Health Pool in the late game with some protection from Crowd Control.
A deck for a split-pushing offlane Wukong with high damage and sustain in the late game.
An all-around deck for Sparrow with a balance between high Basic Damage, sustain and protection from Crowd Control.
Revenant is a Hero capable of playing in the Offlane. Here is a deck for him with a focus on Health Regen and a burst Basic Damage.
A standard Carry deck for Murdock. Heavy hits and some lifesteal for sustain.
A very straightforward deck for an offlane solo pusher Greystone.
A low mobility but hit-like-a-truck deck for a Revenant player sticking to their teammates.
A balanced deck with both damage and sustain from shielding and therefore not affected by Blight.
An anti-ward, high DPS Kallari deck for a patient player.
An effective anti AoE damage deck. Utilizes a well-known Possessed Spry-Kin and add Domain of Stillness to counter impactful area-of-effect ultimates.
A deck done quick by hjjjhnhggnhgb on v44.1. Ultimate amplified by all the three cards.
A Carry-like deck for Shinbi. Mallenk Gnasher and Apex Predator will boost your damage output but you'll be very vulnerable for Crowd Control.
High sustain, protection from CC-heavy compositions, ability to stick to target in addition to Rumble. Versatile and reliable deck for the big guy.
The famous Deathcrawler deck, that became famous after a Grux kit re-work in v44. Destroy your enemies with an insane Basic Damage in one Chop.
A standard and yet flexible deck for Shinbi. Has something to respond with to an early pressure and strong cards for a long match. CC-heavy compositions will not be a problem in the Late Game either.
High Health Regen, AoE Damage, Slow and Blight. What else you you need with such a shielded Hero like Zinx? A focused spell draining Health of your opponents from the distance.
A high Health Regen, map control and a focused shield for your carry. The deck provides all the standard tools for a Support player to carry your ADC into the late game.
Ability damage, show and an ambush from the Shadow plane. A 3-in-1 deck to nuke your enemies.
This deck is mostly for an Iggy playing in the Offlane. It empowers his abilities with a Slow effect and offers a lot of push potential in the late game. Vision is included to enable more safe overextension in the beginning of a match.