A standard frequently used deck for Khaimera with strong early and late game. Anti Crowd Control and some AoE damage options are provided. The deck is based on Growth and Chaos affinities and relies on Agility and Vitality as the main Attributes.
This article focused solely on the Khaimera Deck. It assumes you are familiar with the specifics of playing this Hero and if you aren't then you might be willing to read through Khaimera Guide. It describes the details of Khaimera's abilities and his play-style in general.
Depending on what you prefer early "a little bit of money boost" or "a little bit of damage". Let's say you prefer Coinmaster over Demolitionist. Then by the time you are killing the River Minion (of course you are there exactly when it spawns) you will have
- ~120 Gold more
- 1 Minion kill less
- ~12 less damage per hit against minions.
If you recall back early, pick some Jungle boost.
And then replace it with speed, damage and economy boosts. So your first three cards will look like this. Your DPS will increase and you'll be able navigate through the Jungle faster. This all will make you capable of doing your Jungle things more effectively and setup ganks a bit easier.
Here we are making investment into the late game. Both Tyrant and Growth Totem will make you stronger over time. Later on we will drop the first card but the second one it the card to stay till the end of the game.
Late game is split into two options depending on amount of melee Heroes your opponents have. If they have many, then go with Cyborg and more AoE damage. Go with more DPS otherwise.