A Paragon Deck is a predefined set of cards and gems your Hero can use and unlock during a match. A Deck defines your playstyle, your strong and weak points and shall perfectly fit a Hero you are playing. Although there are a lot of ways to build a deck in Paragon, here are the most frequently used and the most effective ones.
- Kallari Deck
- Khaimera Deck
- Gideon Deck Done Quick v44.1 – FilipeS21
- Revenant Deck
- Terra Deck – Tanky Damage
- Aurora Deck – Sneaky
- Aurora Deck – Support
- Iggy and Scorch Deck
- Zinx Deck – Militia
- Drongo Deck – Trapper
- Shinbi Deck – Amplified
- Terra Deck
- Terra Deck – Tanky Jungler
- Lt. Belica Deck
- Serath Deck
- Murdock Deck – Trapper
- Dekker Deck
- Yin Deck
- Crunch Deck
- The Fey Deck
- Muriel Deck
- Narbash Deck – Aggressive
- Gadget Deck
- Feng Mao Deck
- Gideon Deck
- Countess Deck
- Khaimera Deck – Gank, Slow, Curse
- Riktor Deck – Support
- Sevarog Deck – Tank
- Wraith Deck
- Steel Deck
- Kwang Deck
- Wukong Deck
- Sparrow Deck
- Revenant Deck – Offlaner
- Murdock Deck
- Greystone Deck – Thunderstone
- Revenant Deck – One of the Tribe
- TwinBlast Deck
- Kallari Deck Done Quick – v44
- Phase Deck Done Quick – v44 Mausebär
- Countess Deck Done Quick – v44.1 – hjjjhnhggnhgb
- Shinbi Deck – Glass Cannon
- Rampage Deck
- Grux Deck
- Shinbi Deck
- Zinx Deck – Trade HP
- Phase Deck
- Morigesh Deck
- Iggy and Scorch Deck – Slow and Push
- Aurora Deck – Curse ‘Em
- Drongo Deck
- Aurora Deck – Offlane
This is a simple Kallari Deck with a devastating basic attack in the late game ☠️.
A standard frequently used deck for Khaimera with strong early and late game. Anti Crowd Control and some AoE damage options are provided.
A deck done quick by FilipeS21 on v44.1. 13 wins of 20 matches. KDA 2.74
A well-known Deathcrawler deck for Revenant. Abusing his fixed fire-rate to make powerful basic attacks.
A deck for Terra focusing on damage output. Risky early to mid game but rewarding in the late game.
A deck for Aurora playing Support role. A lot of survivability and protection to Crowd Control.
A deck for Iggy and Scorch focusing on his damage rather than slowing enemies. Consecutive hits of your turrets will inflict increasing damage.
A deck utilizing Zinx’s unique Mana Gegen in order to give her what she lacks — damage. This deck can be used for Solo or Mid Lane.
Drongo Deck – Trapper
A deck for Drongo featuring Trapper so that no prey can escape. Gives not only DPS boost but is also a good synergy to your Old Rusty.
Shinbi is a Hero dealing damage with abilities in close range. Amplification Engineer is a card exactly for such Heroes.
Terra Deck – Tanky Jungler
A deck for Terra playing in the Jungle. Balances tankiness in the early and mid game with damage in the late game.
This deck will work well for both roles Lt. Belica can fill — Mid Lane and Support. It balances Ability damage, Utility, map awareness tools and disruption of enemies.
A jungler deck for Serath with focus on single target isolation and Slow. Lifesteal or anti-CC are the options for the late game.
A carry deck with high damage (especially when grouped with team) and an ability to lock-down your target.
A deck for Dekker focused on healing and supporting your carry at the beginning and on team inspiration and enemy disruption in the late game.
A carry deck for Yin focused on dealing maximum damage with basic attacks especially against enemies investing into Vitality
An Unbroken-Thorned-Zone jungle deck for Crunch. A high risk and high impact deck for a combo-based Hero meant to punch enemy’s face non-stop.
Adeck for the Fey playing as an aggressive support with focus on Health Regen and Ability damage to a single target.
A support deck for Murial with AoE stasis and map control and enemy disruption.
This deck is not a pure support one. It has no wards, but in return it allows Narbash to be aggressive and deliver a lot of damage to his enemies.
A straightforward caster deck for Gadget focusing on ability damage with a Silence card as a counter to the most dangerous enemies.
An all-around offlaner deck for Feng Mao. Protection from Crowd Control, a debuff against enemy carries and a damage bonus when grouped with your team.
The most frequently used deck for Gideon. Provides Crowd Control with Silence or Slow and Blight auras.
A deck for Countess focused not only on dealing damage but also on stealth approach and disabling your target prior to assassination.
A deck for Khaimera focused on ganking and slowing enemies down. Prevents opponents from self-healing with Lifesteal.
A support deck for Riktor with focus on applying debuffs on enemy team.
Full tank build for Sevarog. Protection from Crowd Control, high health pool and an option for a huge damage output with One of the Tribe card.
A tanky support deck for Steel. A huge Health Pool in the late game with some protection from Crowd Control.
A deck for a split-pushing offlane Wukong with high damage and sustain in the late game.
An all-around deck for Sparrow with a balance between high Basic Damage, sustain and protection from Crowd Control.
Revenant is a Hero capable of playing in the Offlane. Here is a deck for him with a focus on Health Regen and a burst Basic Damage.
A standard Carry deck for Murdock. Heavy hits and some lifesteal for sustain.
A very straightforward deck for an offlane solo pusher Greystone.
A low mobility but hit-like-a-truck deck for a Revenant player sticking to their teammates.
A balanced deck with both damage and sustain from shielding and therefore not affected by Blight.
An anti-ward, high DPS Kallari deck for a patient player.
An effective anti AoE damage deck. Utilizes a well-known Possessed Spry-Kin and add Domain of Stillness to counter impactful area-of-effect ultimates.
Countess Deck Done Quick – v44.1 – hjjjhnhggnhgb
A deck done quick by hjjjhnhggnhgb on v44.1. Ultimate amplified by all the three cards.
A Carry-like deck for Shinbi. Mallenk Gnasher and Apex Predator will boost your damage output but you’ll be very vulnerable for Crowd Control.
High sustain, protection from CC-heavy compositions, ability to stick to target in addition to Rumble. Versatile and reliable deck for the big guy.
The famous Deathcrawler deck, that became famous after a Grux kit re-work in v44. Destroy your enemies with an insane Basic Damage in one Chop.
A standard and yet flexible deck for Shinbi. Has something to respond with to an early pressure and strong cards for a long match. CC-heavy compositions will not be a problem in the Late Game either.
High Health Regen, AoE Damage, Slow and Blight. What else you you need with such a shielded Hero like Zinx? A focused spell draining Health of your opponents from the distance.
A high Health Regen, map control and a focused shield for your carry. The deck provides all the standard tools for a Support player to carry your ADC into the late game.
Ability damage, show and an ambush from the Shadow plane. A 3-in-1 deck to nuke your enemies.
This deck is mostly for an Iggy playing in the Offlane. It empowers his abilities with a Slow effect and offers a lot of push potential in the late game. Vision is included to enable more safe overextension in the beginning of a match.