Rampage Deck

High sustain, protection from CC-heavy compositions, ability to stick to target in addition to Rumble. Versatile and reliable deck for the big guy. The deck is based on Growth and Death affinities and relies on Vitality and Agility as the main Attributes.

This article focused solely on the Rampage Deck. It assumes you are familiar with the specifics of playing this Hero and if you aren’t then you might be willing to read through Rampage Guide. It describes the details of Rampage’s abilities and his play-style in general.

CARDS IN THE DECK

           

GEMS

 Agility

  • 1 Level – Jungle Assassin.
  • 7 Level – Perfect Ruthless.

 Vitality

  • 1 Level – Jungle Lifesteal.
  • 7 Level – Mana Reactor.
  • 13 Level – Damage Return.
  • 19 Level – Reflexive Purify.

Final build

  

FIRST CARD

Coinmaster is just a little boost for your early economy.

FIRST PICK

  

Building more Vitality and one Agility to have more sustain and more HP and Mana Regen. The Mother Tree will be especially useful for your low Mana Pool in the beginning of a match.

Your next target will be Tyrant and Growth Totem.

MID GAME

Tyrant will give you a quest. While doing your jungling things your Power will grow. The same is valid for Growth Totem. So your mid game deck will look like this:

  
  

LATE GAME

The next steps depend on the enemy composition. If they have a lot of CC then you should go straight into Unbroken Spirit

  

If time permits and you don’t suffer during team-fights a lot, then you may want to transition into Veil Stepper first to get more from your ganks or into Vital Waters for something more passive and more reliable.

  
or
  

FINAL RAMPAGE DECK

In the end you end up with Unbroken Spirit anyway. Tyrant even despite a good damage bonus can be replaced by Trapper to help you stick to your target and One of the Tribe will be better than Growth Totem when you are with your team (where you should be).

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