Terra Deck – Tanky Damage


A deck for Terra focusing on damage output. Risky early to mid game but rewarding in the late game. The deck is based on Growth and Chaos affinities and relies on Agility and Vitality as the main Attributes.

This article focused solely on the Terra Deck. It assumes you are familiar with the specifics of playing this Hero and if you aren’t then you might be willing to read through Terra Guide. It describes the details of Terra’s abilities and his play-style in general.



  • 1 Level – Improved Killing Blows or Auto Health Potion.
  • 7 Level – Ruthless or Fast Travel.
  • 13 Level – Lifesteal.
  • 19 Level – Piercing Basic.
  • 25 Level – Critical Hits.


  • 1 Level – None.
  • 7 Level – Damage Reduction or Armored or Mana Reactor.

Final build


Coinmaster will be an investment while taking some risk during early game. Exoskeleton in turn will be a safer and more preferable option. Especially if you are laning against a ranged solo-laner.


Invest into Vitality to get some sustain to survive early laning phase. After having Greenspring start upgrading Agility.


Growth Totem is a good mid game card to be taken while you are saving up for Trapper. It will help you to stick to your target which is very important for such a hero like Terra with very limited gap-closing abilities. Keep investing into Agility.


Increasing damage output. And as soon as you get Shatter Golem get back to upgrading Vitality.

  Optionally you may want to replace Totem with Spirit.


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