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Dekker Build Guide

Table of Contents

  1. TL;DR
  2. Overview
    1. Strengths
    2. Weaknesses
  3. Abilities Analysis
  4. Deck Considerations
  5. Deck Build #1
  6. Gameplay
    1. Early Game
    2. Mid Game
    3. Late Game
    4. Tips and Tricks
  7. Heroes Synergy
  8. Updates History

TL;DR on Dekker

Dekker is a ranged Support who uses her abilities to disrupt enemy movement. Using her abilities, she can split an enemy team allowing her teammates to isolate targets.

Focus on cards that increase your Mana and lower your cooldowns.

Early game, Dekker is a lane bully allowing her to punish her enemies.

Stasis Bomb allows Dekker to stun an target while Slow Bubble allows her to slow enemy movement in a large area.

Dekker's Ultimate, Containment Fence, allows her to create an area that allies and enemies can't leave.

Your Rocket Boots will allow you to escape if you find yourself in a bad spot.

A well placed Containment Fence could separate enemies from their allies, allowing your team to go in with the upper hand. Use your abilities to stun and slow enemies down so your damage dealers can get in position to finish the job.

Lore of Dekker

Coming soon.

Dekker Overview

Dekker's Strengths

  1. Strong battlefield control and CC capabilities

Dekker's Weaknesses

  1. Weak at wave clear

Dekker's Abilities Analysis

Energy Orb

Ranged basic attack dealing Basic Damage.

    Rocket Boots

    Alternate Ability. Directional leap that launches Dekker high into the air.

      An instant ability for navigating the team-fights and traversing terrain.

      Airborne. Even though Rocket Boots ability is similar to Rampage's Pounce, Dekker can trigger Rocket Boots while airborne (e.g. after a jump or when falling from a ledge). It can help you to use terrain to your advantage when being chased. For example making a jump + Boots will get you to the Gold Buff pit from the River. If you got used to Wukong's Staff of Legend in his evasive stance then you will find Rocket Boots very similar.

      Anti Slow. Rocket Boots ability does not give you any speed boosts but once activated it will ignore all Slow effects until you land. It is especially useful if you find yourself in range of Gideon's Black Hole.

      Stasis Bomb

      Primary Ability. Bouncing bomb that deals Ability Damage and applies Stun in an area for a short period of time. The bomb will explode on the second bounce and deal reduced damage to any enemy minions it passes through.

        Stasis Bomb does AOE Stun and is capable of disabling multiple enemies at once if they are standing close enough like in the video below.

        Slow Bubble

        Secondary Ability. AoE bubble that applies Slow to enemies and deals Ability Damage once it pops. Re-triggering the ability will cause the bubble to pop early, for less damage.

          Coming soon.

          Containment Fence

          Ultimate Ability. Circular energy fence that lasts for a short period of time. Blocks enemy projectiles, but not friendly ones. For enemies it works like a wall they can't pass through. Reactivating the ability will cancel the fence early.

            Containment Fence does not block melee attacks.

            Keep in mind that Containment Fence blocks only projectiles. I.e. all ranged attacks, all projectile-like abilities including Slow Grenades of Howitzer or Gadget's Sticky Mine. But it won't block AOE abilities that aren't related to projectiles. It won't protect from melee attacks through the Fence which is especially important for the case of Yin.

            On a special note, the following abilities are able to hit or work through the Fence:

            A comprehensive description is coming soon. Meanwhile here is an example of how Dekker can use her Fence to deny some devastating ultimates like Feast of Countess.

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            Dekker's Deck Considerations

            [core-card]

            Dekker Deck Build #1

            Explore Deck

            Tips and Tricks with Dekker

            • Coming soon

            Heroes Synergy (Coming soon)

            Dekker and Dekker

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            Dekker and Steel

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            Updates to Dekker

            v41.0 (Jun-27 2017)

            Containment Fence

            • Containment Fence is now a solid wall that only Dekker and her allies can pass through
            • Containment fence will no longer apply knockback, damage, or a stun

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