Feng Mao Build Guide

Table of Contents

  1. TL;DR
  2. Overview
    1. Strengths
    2. Weaknesses
  3. Abilities Analysis
  4. Deck Considerations
  5. Deck Build #1
  6. Gameplay
    1. Early Game
    2. Mid Game
    3. Late Game
    4. Tips and Tricks
  7. Heroes Synergy

TL;DR on Feng Mao

Feng Mao is a melee Fighter capable of engaging enemies at range, diving enemy back lines, and bursting down key targets.

When you decide to get aggressive with Feng Mao, use Conversion Shield before going in. This will give you a small shield that will mitigate some incoming damage.

Reaping Dash is a teleport that allows Feng Mao to engage his target at range, follow up with Hamstring to slow the enemy down so your team can catch up.

Late game your primary job is to engage the enemy damage dealers. Look to dash in and slow your target down to ensure you land Earth Shatter, which can be devastating to squishy Heroes.

Lore of Feng Mao

Coming soon

Feng Mao Overview

Feng Mao's Strengths

  1. Strong melee damage.
  2. Capable of sticking to his target.
  3. Has disengage and terrain traversal.

Feng Mao's Weaknesses

  1. Using ultimate requires a lot of skill.

Feng Mao's Abilities Analysis

Sweep

Feng Mao makes a wide melee sweep with his blade dealing Basic Damage

    Reaping Dash

    Alternate Ability. Feng Mao teleports to the ground below target location, or into the air at high angles of pitch. After he teleports, he deals a critical basic attack.

      Reaping Dash is an instant ability with targeting mode. Upon activation your reticle will change showing where you are going to dash. The ability is triggered upon confirmation with the basic attack button and can be cancelled at any time before confirmation.

      Purpose. Reaping Dash is a universal reposition ability. It can be used for closing a gap between you and your enemy, for pulling back from a fight, or traversing terrain like in the video below. The main purpose of course is to close a gap because this ability will also boost your next basic attack.

      The devil is in the detail. There are several things to know about Reaping Dash:

      1. It will not allow you to escape from Dekker's Containment Fence. Reaping Dash is not a teleport like Gideon's Torn Space and collisions are still tracked. You will just hit that wall of "glass".
      2. Bonus damage after using this ability is not applied to structures. It will not help you to bring towers down.

      Using the ability. You may want to engage your opponent without using Reaping Dash and wait until they try to get away from you. Then you could use the ability to stick you your target and keep dealing damage. When using Reaping Dash offensively it is good to combo it with Hamstring to keep your enemies in range. When you want to escape, you can use Dash instantly or (if time allows) run to a place on the map where you can use terrain and teleport to your advantage.

      Guardian's Shield

      Primary Ability. Feng Mao gives himself a Shield that lasts for a short period of time.

        Guardian's Shield is an instant ability granting you a Shield for a short period of time. It can be used in between your basics and not drop your attack speed. Requires execution mastery to be triggered as early as any burst damage is about to come.

        Purpose. The main purpose of Guardian's Shield is pretty obvious - to help Feng sustain damage when he's going after his target. During a long fight you will be casting this ability on cooldown.

        Crippling Strikes

        Secondary Ability. [Passive]: After 4 successful hits or 20 seconds, Feng Mao's blade will glow. His next basic attack will deal damage in a wider arc and apply a Slow for a short period of time. Dealing damage with abilities will also trigger the slow.

          Hamstring is another instant ability in Feng's arsenal. Not only it deals damage but also slows enemies down. The main purpose of this ability is to help Feng Mao to stick to his target.

          Using the ability. Hamstring is a good follow up to your Reaping Dash. Right after you have closed the gap between you and your target, make them stay close to you and your basic attacks. It will also be easier to land Earth Shatter when enemies are under Slow effect.

          Imperial Sentence

          Ultimate Ability. Feng Mao slams his blade on the ground dealing Ability Damage to all enemies in a line in front of him. He will execute heroes below a certain health threshold. Executable heroes are marked with a special visual effect.

            Imperial Sentence is a cast ability with a considerable wind-up animation before applying damage. The main purpose of the ultimate is to finish enemies with low health pool.

            Note that after activation you can't change the area of effect. You will need to predict your tareget's movement in order to not miss your strike.

            Important. During the entire ultimate animation Feng Mao is a good target with no ability to move. Make sure you are not going to receive focused fire.

            Feng Mao's Deck Considerations

            Feng Mao Build #1

            Explore Deck

            Tips and Tricks with Feng Mao

            • Coming soon

            Feng Mao Counters and Synergies.

            Feng Mao's strength is in ability to instantly close the gap and stick to his target by slowing them while dealing damage. And the counters and synergies are coming from this. See all the details on a separate page.

            Feng Mao Counters

            Feng Mao Updates

            v40.0 (May-16 2017)

            Reaping Dash

            • Damage Bonus increased (10% / 25% / 40 % / 55% → 35% / 70 % / 105% / 140%)
            • Can no longer Crit.

            v38.3 (Mar-13 2017)

            Sweep

            • Attack speed gain per level increased (1.26 → 1.5)

            Earth Shatter

            • Base damage reduced (300 / 400 / 500 → 260 / 350 / 440)
            • Card Scaling increased (0.8 → 1.0)
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