Feng Mao Build Guide

Feng Mao Build Guide

Last updated on Aug-25: Updated per .42 patch (the New Dawn)

Table of Contents

  1. TL;DR
  2. Overview
    1. Strengths
    2. Weaknesses
  3. Abilities Analysis
  4. Deck Considerations
  5. Deck Build #1
  6. Deck Build #2
  7. Gameplay
    1. Early Game
    2. Mid Game
    3. Late Game
    4. Tips and Tricks
  8. Heroes Synergy

TL;DR on Feng Mao

Feng Mao is a melee Fighter capable of engaging enemies at range, diving enemy back lines, and bursting down key targets.

When you decide to get aggressive with Feng Mao, use Conversion Shield before going in. This will give you a small shield that will mitigate some incoming damage.

Reaping Dash is a teleport that allows Feng Mao to engage his target at range, follow up with Hamstring to slow the enemy down so your team can catch up.

Late game your primary job is to engage the enemy damage dealers. Look to dash in and slow your target down to ensure you land Earth Shatter, which can be devastating to squishy Heroes.

Lore of Feng Mao

Coming soon

Feng Mao Overview

Feng Mao's Strengths

  1. Strong melee damage.
  2. Capable of sticking to his target.
  3. Has disengage and terrain traversal.

Feng Mao's Weaknesses

  1. Using ultimate requires a lot of skill.

Feng Mao's Abilities Analysis

- Sweep (Basic Attack)

Feng Mao makes a wide melee sweep with his blade dealing Basic Damage

    - Conversion Shield (Alternate Ability)

    Feng Mao gives himself a Shield for a short period of time.

      Conversion Shield is an instant ability granting you a Shield for a short period of time. It can be used in between your basics and not drop your attack speed. Requires execution mastery to be triggered as early as any burst damage is about to come.

      Purpose. The main purpose of Conversion Shield is pretty obvious - to help Feng sustain damage when he's going after his target. During a long fight you will be casting this ability on cooldown.

      - Reaping Dash (Primary Ability)

      Feng Mao throws out an image of himself. When it collides with an enemy hero or reaches the max distance, he will teleport to the image. The image deals Ability Damage to all minions it passes through and a single hero it collides with. His next Sweep attack within 4 seconds gains extra damage but can't crit.

        Reaping Dash is an instant ability with targeting mode. Upon activation your reticle will change showing where you are going to dash. The ability is triggered upon confirmation with the basic attack button and can be cancelled at any time before confirmation.

        Purpose. Reaping Dash is a universal reposition ability. It can be used for closing a gap between you and your enemy, for pulling back from a fight, or traversing terrain like in the video below. The main purpose of course is to close a gap because this ability will also boost your next basic attack.

        The devil is in the detail. There are several things to know about Reaping Dash:

        1. It will not allow you to escape from Dekker's Containment Fence. Reaping Dash is not a teleport like Gideon's Torn Space and collisions are still tracked. You will just hit that wall of "glass".
        2. Bonus damage after using this ability is not applied to structures. It will not help you to bring towers down.

        Using the ability. You may want to engage your opponent without using Reaping Dash and wait until they try to get away from you. Then you could use the ability to stick you your target and keep dealing damage. When using Reaping Dash offensively it is good to combo it with Hamstring to keep your enemies in range. When you want to escape, you can use Dash instantly or (if time allows) run to a place on the map where you can use terrain and teleport to your advantage.

        - Hamstring (Secondary Ability)

        AOE attack that deals Ability Damage and applies Slow for 2 seconds.

          Hamstring is another instant ability in Feng's arsenal. Not only it deals damage but also slows enemies down. The main purpose of this ability is to help Feng Mao to stick to his target.

          Using the ability. Hamstring is a good follow up to your Reaping Dash. Right after you have closed the gap between you and your target, make them stay close to you and your basic attacks. It will also be easier to land Earth Shatter when enemies are under Slow effect.

          - Earth Shatter (Ultimate Ability)

          Feng Mao slams his blade on the ground dealing Ability Damage to all enemies in a line in front of him.

            Description is coming soon.

            Feng Mao's Deck Considerations

            Coming soon.

            Core Cards for Feng Mao

            Coming soon.

            Feng Mao Build #1


            Starter Hand

            Early Pick


            Final hand

            Feng Mao Build #2 (Coming soon)


            Starter Hand

            Early Pick

            Final hand

            Gameplay with Feng Mao

            Early Game

            Coming soon.

            Mid Game

            Coming soon

            Late Game

            Coming soon

            Tips and Tricks with Feng Mao

            • Coming soon

            Heroes Synergy (Coming soon)

            Feng Mao and Dekker

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            Feng Mao Updates

            v40.0 (May-16 2017)

            Reaping Dash

            • Damage Bonus increased (10% / 25% / 40 % / 55% → 35% / 70 % / 105% / 140%)
            • Can no longer Crit.

            v38.3 (Mar-13 2017)


            • Attack speed gain per level increased (1.26 → 1.5)

            Earth Shatter

            • Base damage reduced (300 / 400 / 500 → 260 / 350 / 440)
            • Card Scaling increased (0.8 → 1.0)
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