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Greystone Build
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Greystone Build

This is a community-driven one-for-all Greystone build guide. You are welcome to update it if you see any aspect of his gameplay is missed. All updates are moderated.

Last updated on Mar-09: Added video "Denying Feast with Assault the Gates".

Table of Contents

  1. TL;DR
  2. Overview
    1. Strengths
    2. Weaknesses
  3. Abilities Analysis
  4. Deck Considerations
  5. Build #1 (CritStone)
  6. Build #2
  7. Gameplay
    1. Early Game
    2. Mid Game
    3. Late Game
    4. Tips and Tricks
  8. Heroes Synergy

TL;DR on Greystone

Greystone is a melee fighter who never backs down from a challenge. An incredibly durable, skilled swordsman, Greystone takes the fight to his enemies and is capable of fighting even when his enemies can't.

Focus on buying cards that increase your Physical Damage and Attack Speed.

Greystone excels in combat. Make Way is a powerful ability that will deal damage in a vortex around you. Use this to engage enemies or to quickly clear minion waves.

"Assault the Gates" allows Greystone to take the fight to his enemies, leaping to target areas and dealing damage. This ability allows him to engage, disengage and even traverse terrain.

Stoic will allow you to take hits better, granting you passive armor and health making you more durable in teamfights.

And finally your Ultimate is Reforged. This will cause Greystone to turn to stone just before he dies. After a short delay he will come back to life, crashing down on his enemies ready to fight once more. Use the fact that you can cheat death to your advantage.

In teamfights, dive enemy carries with "Assault the Gates" and force enemies to burn their resources. Even if they manage to bring you down, Reforged will allow you to keep fighting even when your enemies can't.

This Greystone Build guide is in work-in-progress state and is being constantly updated ATM.

Greystone Overview

Greystone's Strengths

  1. Early game tanky (thanks to Stoic)
  2. Strong solo laner
  3. With Assault the Gates has gap-closing or escape.

Greystone's Weaknesses

  1. Has no CC abilities
  2. Vulnerable to CC when his Ultimate is triggered

Greystone's Abilities Analysis

- Noble Strike (Basic Attack)

Greystone slashes with his blade, dealing Basic Damage.

  • Base damage is 58 and increases by 1 each Hero level up to 72 at level 15.
  • Attack speed slightly increases with Hero level.
  • Ability Card scaling factor is 70%.
     

- Assault the Gates (Alternate Ability)

Greystone leaps as far as 1000 units to a target area, dealing Ability Damage in a small area when he lands.

  • Base damage is 75 and increases by 45 each ability level up to 210 at level 4.
  • Base cooldown is 18 seconds and decreases by 3 each ability level down to 9 at level 4.
  • Ability Card scaling factor is 40%.

This ability can be used not only to engage the enemy but also to escape and traverse terrain.

Damage of this ability is nearly identical to Make Way of the same ability level. Due to relatively low damage Assault the Gates is commonly used only as a gap-closer or an escape tool. For the same reason it is OK to keep this ability at level 1 until all other abilities are maxed out.

Assault the Gates can be used in the middle of a jump to reach higher places or to juke an enemy.

And here is one more interesting case of using the ability:

- Make Way (Primary Ability)

Greystone summons a fiery whirlwind that deals Ability Damage in an area around him over a short period of time.

  • Base damage is 100 and increases by 60 each ability level up to 280 at level 4.
  • Base cooldown remains the same 12 seconds at all ability levels.
  • Ability Card scaling factor is 75%.

During 5 seconds deals damage in 10 hits. Hitting Assault the Gates does not interrupt Make Way. As any AOE ability Make Way will destroy wards (if you have them visible) and Iggy's Flame Turrets.

- Stoic (Secondary Ability)

Passive: Greystone has an additional Basic Armor and Max Health. These amounts increase with each level of this ability:

  • Base Armor Bonus is 4 and increases by 4 each ability level up to 16 at level 4.
  • Base Health Pool Bonus is 70 and increases by 70 each ability level up to 280 at level 4.

- Reforged (Ultimate Ability)

Passive: When Greystone dies, he turns to stone. Enemies within 900 units get a 3.4 seconds Slow of between 125 and 550, depending on how close they are to Greystone. After 3 seconds, his spirit re-enters his body from above, giving him % of health. He then comes back to life, knocking up and dealing Ability Damage to all nearby enemies.

  • Base HP returned is 50% and increases by 10% each ability level up to 70% at level 3.
  • Base damage is 180 and increases by 80 each ability level up to 340 at level 3.
  • Base cooldown is 180 seconds and decreases by 50 each ability level down to 80 seconds at level 3.

You will save all your buffs after coming back to life.

So to actually be killed Greystone has to be damaged down to 0 HP, get Reforged and then again get down to 0 HP while his Ult is on a cooldown. Only this way a kill will count, amber will be payed to enemy team and buffs will be dropped.

When Ultimate is ready it's visible to everyone on the battlefield - Greystone's dragon will glow with fire. When you play Greystone you'll additionally hear a sound (like dragon's roar) as soon as ult becomes ready.
 

Greystone's Deck Considerations

Coming soon

Core Cards for Greystone

Beastmaster's Key
For jungling

Offensive Maneuvers

Injured Rage

Stone of Salvation

Greystone Build #1 (CritStone)

123456789101112131415

Starter Hand

Health Potion Healer Token

Build Order

+ Strike Token

+ Impact HammerMinor Strike Minor Wound Minor Strike

+ Guardian's WardLesser Health Lesser Health Lesser Health

+ Impact HammerMinor Strike Minor Wound Minor Strike

+ Blade of AgoraMinor Cast Minor Cast Minor Cast

Health Potion

+ Eldermage AmuletDivine Health Lesser Health Health

 Strike Token

+ Whirling WandMajor Kinetic Minor Kinetic Kinetic

Impact Hammer

+ Micro-NukeMajor Wound Major Cast Major Cast

Healer Token

+ Micro-NukeMajor Wound Major Cast Major Cast

Final hand

Micro-NukeMajor Wound Major Cast Major Cast

Micro-NukeMajor Wound Major Cast Major Cast

Whirling WandMajor Kinetic Minor Kinetic Kinetic

Eldermage AmuletDivine Health Lesser Health Health

Blade of AgoraMinor Cast Minor Cast Minor Cast

Guardian's WardLesser Health Lesser Health Lesser Health

Greystone Build #2 (Pusher)

This build is focused on applying constant pressure on your enemy by continuous wave push. Greystone will have an amazingly quick wave clear with decent sustain provided by LifeSteal.

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Starter Hand

Health Potion Strike Token Strike Token

Build Order

+ Thunder Cleaver

+ Madstone GemMajor Strike Major Strike Strike

+ Thunder CleaverBrutal Kinetic Brutal Kinetic Kinetic

+ Madstone GemMajor Strike Major Strike Strike

+ Brand of the IroneaterLesser Drain Drain Greater Drain

+ Brand of the IroneaterLesser Drain Drain Greater Drain

+ Brand of the IroneaterLesser Drain Drain Greater Drain

Final hand

Thunder CleaverBrutal Kinetic Brutal Kinetic Kinetic

Madstone GemMajor Strike Major Strike Strike

Madstone GemMajor Strike Major Strike Strike

Brand of the IroneaterLesser Drain Drain Greater Drain

Brand of the IroneaterLesser Drain Drain Greater Drain

Brand of the IroneaterLesser Drain Drain Greater Drain

Gameplay with Greystone

Early Game

Early game with Greystone is mostly done in the Jungle. As pretty much any jungler your main goal will be to bring down minion camps and helping your teammates with early ganks if that is possible. Early game choose Make Way to deal slightly more damage to minions while kiting their melee attacks (white camps).

Alternatively Greystone may stay on the lane and focus on lasthitting. Save your Assault the Gates in case of an urgent escape and upgrade Stoic once to be able to stay on your lane longer.

Mid Game

When you have your ultimate Reforged ready you may start diving your enemy in a lane or during teamfights. In case allies are diving a tower you are the one who should take damage from it. You are not Rampage of course but trading your ult to a tower is a good deal.

Though be careful since Reforged does not recover much HP and you still don't have it a lot so don't dive deep if as a result you'll get a focus fire of 2-3 enemies after being back to life.

If taking a fight try to always be near a ledge you can jump to with your Assault the Gates. It will greatly help to escape a teamfight and save your ultimate for some really important moment in a teamfight

Late Game

Pretty similar to the Mid Game though with more HP you'll have more moments to decide whether you should keep fighting till your ultimate is activated or still jump away with Assault the Gates. Focus enemy carries and keep moving around them when you manage to get close. Since Greystone does not have CC (except of his ultimate) you should do bodyblock and kiting. It is really hard for a ranger to hit Greystone dancing in front of their face.

Try to keep Assault the Gates for the middle or end of any teamfight for escape of gap-closing purposes. 

Tips and Tricks with Greystone

  • Ledge juke

Heroes Synergy (Coming Soon)

Greystone and Dekker

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Martin Carranza's picture

Really helpful, I'm starting with this character to create my custom build and this was really helpful

GMBsenator's picture

Thanks for this Guide, but could it be that they have changed the Beastmaster Key? I couldnt add it to the Deck and when i lookin Cards with the portraits there, i didnt see Greystone, but all other.

Anonymous's picture

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