This is a community-driven one-for-all Greystone build guide. You are welcome to update it if you see any aspect of his gameplay is missed. All updates are moderated.
Last updated on May-11: updated with .40.0 Greystone rework.
Table of Contents
- Abilities Analysis
- Deck Considerations
- Build #1 (CritStone)
- Build #2
- Heroes Synergy
- Greystone Updates
TL;DR on Greystone
Greystone is a melee fighter who never backs down from a challenge. An incredibly durable, skilled swordsman, Greystone takes the fight to his enemies and is capable of fighting even when his enemies can't.
Focus on buying cards that increase your Physical Damage and Attack Speed.
Greystone excels in combat. Make Way is a powerful ability that will deal damage in a vortex around you. Use this to engage enemies or to quickly clear minion waves.
"Assault the Gates" allows Greystone to take the fight to his enemies, leaping to target areas and dealing damage. This ability allows him to engage, disengage and even traverse terrain.
Stoic will allow you to take hits better, once in a few seconds Greystone will block 100% of incoming Basic Damage.
And finally your Ultimate is Reforged. This will cause Greystone to turn to stone just before he dies. After a short delay he will come back to life, crashing down on his enemies ready to fight once more. Use the fact that you can cheat death to your advantage.
In teamfights, dive enemy carries with "Assault the Gates" and force enemies to burn their resources. Even if they manage to bring you down, Reforged will allow you to keep fighting even when your enemies can't.
This Greystone Build guide is in work-in-progress state and is being constantly updated ATM.
- Early game tanky (thanks to Stoic)
- Strong solo laner
- With Assault the Gates has gap-closing or escape.
- Has no CC abilities
- Vulnerable to CC when his Ultimate is triggered
Greystone's Abilities Analysis
Greystone slashes with his blade, dealing Basic Damage.
- Base damage is 58 and increases by 1 each Hero level up to 72 at level 15.
- Attack speed slightly increases with Hero level.
- Ability Card scaling factor is 70%.
Greystone leaps as far as 1000 units to a target area, dealing Ability Damage in a small area when he lands.
- Base damage is 75 and increases by 45 each ability level up to 210 at level 4.
- Base cooldown is 18 seconds and decreases by 3 each ability level down to 9 at level 4.
- Ability Card scaling factor is 40%.
This ability can be used not only to engage the enemy but also to escape and traverse terrain.
Damage of this ability is nearly identical to Make Way of the same ability level. Due to relatively low damage Assault the Gates is commonly used only as a gap-closer or an escape tool. For the same reason it is OK to keep this ability at level 1 until all other abilities are maxed out.
And here is one more interesting case of using the ability:
Greystone summons a fiery whirlwind that deals Ability Damage in an area around him over a short period of time.
- Base damage is 100 and increases by 60 each ability level up to 280 at level 4.
- Base cooldown remains the same 12 seconds at all ability levels.
- Ability Card scaling factor is 75%.
Every 9 / 7 / 5 / 3 seconds Greystone will block 100% of the damage from the next Basic Damage instance that hits him.
Passive: When Greystone dies, he turns to stone. Enemies within 900 units get a 3.4 seconds Slow of between 125 and 550, depending on how close they are to Greystone. After 3 seconds, his spirit re-enters his body from above, giving him % of health. He then comes back to life, knocking up and dealing Ability Damage to all nearby enemies.
- Base HP returned is 50% and increases by 10% each ability level up to 70% at level 3.
- Base damage is 180 and increases by 80 each ability level up to 340 at level 3.
- Base cooldown is 180 seconds and decreases by 50 each ability level down to 80 seconds at level 3.
You will save all your buffs after coming back to life.
So to actually be killed Greystone has to be damaged down to 0 HP, get Reforged and then again get down to 0 HP while his Ult is on a cooldown. Only this way a kill will count, amber will be payed to enemy team and buffs will be dropped.
When Ultimate is ready it's visible to everyone on the battlefield - Greystone's dragon will glow with fire. When you play Greystone you'll additionally hear a sound (like dragon's roar) as soon as ult becomes ready.
Greystone's Deck Considerations
Core Cards for Greystone
Greystone Build #1 (CritStone)
Greystone Build #2 (Pusher)
This build is focused on applying constant pressure on your enemy by continuous wave push. Greystone will have an amazingly quick wave clear with decent sustain provided by LifeSteal.
Gameplay with Greystone
Early game with Greystone is mostly done in the Jungle. As pretty much any jungler your main goal will be to bring down minion camps and helping your teammates with early ganks if that is possible. Early game choose Make Way to deal slightly more damage to minions while kiting their melee attacks (white camps).
When you have your ultimate Reforged ready you may start diving your enemy in a lane or during teamfights. In case allies are diving a tower you are the one who should take damage from it. You are not Rampage of course but trading your ult to a tower is a good deal.
Though be careful since Reforged does not recover much HP and you still don't have it a lot so don't dive deep if as a result you'll get a focus fire of 2-3 enemies after being back to life.
If taking a fight try to always be near a ledge you can jump to with your Assault the Gates. It will greatly help to escape a teamfight and save your ultimate for some really important moment in a teamfight
Pretty similar to the Mid Game though with more HP you'll have more moments to decide whether you should keep fighting till your ultimate is activated or still jump away with Assault the Gates. Focus enemy carries and keep moving around them when you manage to get close. Since Greystone does not have CC (except of his ultimate) you should do bodyblock and kiting. It is really hard for a ranger to hit Greystone dancing in front of their face.
Try to keep Assault the Gates for the middle or end of any teamfight for escape of gap-closing purposes.
Tips and Tricks with Greystone
- Ledge juke
Heroes Synergy (Coming Soon)
Greystone and Dekker
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40.0 (May-16 2017)
Stoic - has been reworked:
- Basic Armor bonus was removed
- Max Health bonus was removed
- Every 9 / 7 / 5 / 3 seconds Greystone will block 100% of the damage from the next Basic Damage instance that hits him.