- TL;DR ON SEVAROG
- LORE OF SEVAROG
- SEVAROG OVERVIEW
- Sevarog’s Strengths
- Sevarog’s Weaknesses
- SEVAROG’S ABILITIES ANALYSIS
- Phantom Rush
- Colossal Blow
- SEVAROG’S DECK CONSIDERATIONS
- CORE CARDS FOR SEVAROG
- The Mother Tree
- Unbroken Spirit
- SEVAROG DECK BUILD #1
- GAMEPLAY WITH SEVAROG
- Early Game
- Mid Game
- Late Game
- Tips and Tricks with Sevarog
- HEROES SYNERGY
- Sevarog and Wukong
TL;DR ON SEVAROG
Sevarog is a melee tank capable of stealing the souls of his enemies to make himself stronger. Sevarog can manipulate fights with different forms of Crowd Control and isolate targets.
Focus on buying cards that increase your Health, Basic and Abilities Resistances
Early game, start building Soul Stacks for Sevarog to grow stronger. Use Siphon to last hit enemy minions and steal their souls. As you build more stacks, you’ll increase the damage on Siphon which will allow you to kill minions faster.
Phantom Rush is a short range dash that allows Sevarog to pass through units. Use this to get out of bad situations or to initiate fights.
Late game, Sevarog is a very strong front-line tank. Use your abilities to control the tempo of fights. If the enemy gets too close to your carries, use Colossal Blow to knock them away. You can also use your Ultimate to isolate an enemy, knocking them into your team and using Subjugate to keep them there.
LORE OF SEVAROG
- Crowd and battlefield control
- High skill cap. Sevarog heavily depends on early game (amount of Soul Stacks)
- Huge hit-box.
SEVAROG’S ABILITIES ANALYSIS
Melee basic attack dealing Basic Damage.
- Damage: 68.1 (+2.62) → 117.9
- Cleave Damage: 20 %
- Scaling: 100 %
- Attack Speed: 100 (+0.45) → 108.6
- Cooldown: 0.95 sec
Alternate Ability. Sevarog rushes forward 1000 units, gliding through any enemies in his path.
- Cooldown: 14 (-2) → 8 sec
- Mana cost: 30
This ability is pretty the same as Forward Crunch and is the main Sevarog’s gap closing or escape ability. Its range is comparable to the range of Basic Attacks (1300 units) which means you can almost certainly get away from a ranger or appear right in front of them.
Phantom Rush is not impacted by Slow effects.
Since it is not a teleport Sevarog can’t Rush out of Dekker’s Containment Fence or get to a high ledge like Feng Mao can. Sevarog also remains vulnerable to any Crowd Control during Phantom Rush.
Note as well that you can’t control the direction of Phantom Rush however unlike the Forward Crunch you can change your view direction to keep an eye at your enemy.
[Active]: Sevarog deals Ability Damage to all enemies in the targeted area.
[Passive]: Sevarog gains Soul Stacks for killing minions and heroes with any ability or basic attack. He gains 1 Soul Stack with each minion kill and 3 per hero.
Primary Ability. Each Soul Stack gives Sevarog bonus HP and adds bonus Ability Damage to his Siphon attack.
+20/30/40/50 HP and +10/15/20/25 bonus Ability Damage is also added upon reaching 20/60/120/200 Soul Stacks.
- Damage: 82 (+29.33) → 170
- Scaling: 52 %
- Cooldown: 3 sec
- Mana cost: 25
- Bonus HP per each Soul Stack: 3
- Bonus Ability Damage per each Soul Stack: 1
Siphon is an instant ability dealing damage in a short range in front of Sevarog.
The main purpose of this ability is to be an adder to Sevarog’s DPS during a fight or clearing minions in the Jungle on in lane.
The passive component of Siphon drives that unique gameplay for Sevarog — collecting stacks. This passive is capped at 200 Soul Stacks. It means that once you reach 200, there is no more effects added from Soul Stacks.
Secondary Ability. Sevarog targets a circle on the ground and calls down a burst of dark energy that does Ability Damage and applies Root for a short period of time to any enemies hit.
- Damage: 117 (+58.67) → 293
- Scaling: 209 %
- Cooldown: 12 sec
- Mana cost: 75
- Root duration: 1.5 sec
- Slow amount: -20
- Slow duration: 1.5 sec
Stun and Slow, what can be better? A ranged AOE Stun and Slow. That is Subjugate. A well timed and placed Subjugate can secure a kill or ensure a safe escape for Sevarog or his allies.
When chasing and enemy use Subjugate at the direction of their movement to stun them for a focus fire or to force your opponent to change the direction of movement and thus closing the gap between them and Sevarog. Subjugate works best in narrow map points where it is more difficult to dodge the ability.
Can make a very good combo with Colossal Blow:
- Use Subjugate to Stun.
- Gain on your opponent and stand behind him to body-block possible escape path.
- Use Colossal Blow to throw enemy Hero into your teammates to ensure focused fire.
Or vice versa, knock your enemy at a desired direction and root them there with Subjugate. See how it is supposed to work:
Ultimate Ability. Sevarog gives one mighty swing of his hammer, dealing Ability Damage in the area and knocking back enemy heroes.
- Damage: 176 (+87.5) → 351
- Scaling: 313 %
- Cooldown: 30 sec
- Mana cost: 75
Colossal Blow has an extremely short cooldown for an Ultimate. Only 30 seconds on all levels. Can be used to peel for your allies by knocking away enemies or for isolating one of them by throwing one of the opponents into your teammates’ hands… er… focused fire.
Note: when using Colossal Blow to isolate an enemy and throw them closer to your teammates you have to make sure enemy Hero will not accidentally get close to your critically wounded allies.
One more frequent usage of Colossal Blow is knocking an opponent into your tower’s range.
If no team-fight is expected in the nearest 30 seconds this ability can also be used to quickly clear minion waves or even fully stacked Jungle camps.
SEVAROG’S DECK CONSIDERATIONS
CORE CARDS FOR SEVAROG
An early game Card suitable for any jungler.
As any frontliner Sevarog is very vulnerable to Crowd Control. Unbroken Spirit is a straightforward counter to CC in the mid or late game.
SEVAROG DECK BUILD #1
GAMEPLAY WITH SEVAROG
Primary starting point for Sevarog is the Jungle. Preferably on the right side. Control Jungle entry points from the river for possible enemy evasion until the 1st minion waves clash. If you have an ally to help you go for the Jungle Buff first to boost your early jungling.
Try to land a last hit on jungle minions using any of your abilities (Siphon). To kill all the minions with one last-hit try to use your Basic Attacks constantly switching targets. Main goal is to keep minions at the same HP level so that one Siphon finishes all of them at once. And one more thing when doing jungle camps try to move around the minion you are hitting. This way you will force other minions to re-position thus stopping attacking you and minimizing incoming damage.
After you get your Ultimate watch for an opportunity to gank enemy Heroes who has pushed their lane towards your tower. This way you have more chances to stub them at the back by landing Subjugate followed up by Phantom Rush and finalized by Colossal Blow ideally knocking up your opponent into your tower.
Your goal late game is to protect your carry, isolate an enemy for a focused fire and do bodyblocking. Sevarog’s performance at the late game depends on amount of Soul Stacks collected throughout Early and Mid Game. Sevarog is the guy to be in the face of enemy team forcing them to change their position and focus him instead of damage dealers.
Prioritize Subjugating squishy enemy carries and if succeeded use your ultimate to either throw him to your teammates or knock back other enemies and thus isolating one Hero for a quick execution.
Tips and Tricks with Sevarog
- Coming soon
Sevarog and Wukong
Subjugated by Clones
Sevarog’s Subjugate is a perfect tool to keep an enemy in the range of Wukong‘s clones from 84,000 Hairs. Especially if Colossal Blow is used beforehand to isolate the target. Wukong can also add his offensive Cloudwalker to make Slow even harder.