This is a community-driven one-for-all Sevarog build guide. You are welcome to update it if you see any aspect of his gameplay is missed. All updates are moderated.
Last updated on Apr-23: added video "Colossal Blow + Subjugate combo".
Table of Contents
- Abilities Analysis
- Deck Considerations
- Build #1 (Brawler)
- Build #2 (Pure Tank)
- Heroes Synergy
TL;DR on Sevarog
Sevarog is a melee tank capable of stealing the souls of his enemies to make himself stronger. Sevarog can manipulate fights with different forms of Crowd Control and isolate targets.
Focus on buying cards that increase your Health, Basic and Abilities Resistances
Early game, start building Soul Stacks for Sevarog to grow stronger. Use Siphon to last hit enemy minions and steal their souls. As you build more stacks, you'll increase the damage on Siphon which will allow you to kill minions faster.
Phantom Rush is a short range dash that allows Sevarog to pass through units. Use this to get out of bad situations or to initiate fights.
Late game, Sevarog is a very strong front-line tank. Use your abilities to control the tempo of fights. If the enemy gets too close to your carries, use Colossal Blow to knock them away. You can also use your Ultimate to isolate an enemy, knocking them into your team and using Subjugate to keep them there.
- Crowd and battlefield control
- High skill cap. Sevarog heavily depends on early game (amount of Soul Stacks)
- Huge hit-box.
Sevarog's Abilities Analysis
Sevarog swings his hammer in a medium damage, melee attack.
- Base damage is 70 and increases by 2 each Hero level up to 98 at level 15.
- Attack speed slightly increases with Hero level.
- Ability Card scaling factor is 70%
Hammer does not give Sevarog any Soul Stacks.
Sevarog rushes forward 1000 units, gliding through any enemies in his path.
- Cooldown slightly decreases with hero level starting at 16 seconds and ending with 10 on level 4.
- Mana cost is the same 45.
This ability is pretty the same as Forward Crunch or Reaping Dash and is the main Sevarog's gap closing or escape ability. Its range is comparable to the range of Basic Attacks (1300 units) which means you can almost certainly get away from a ranger or appear right in front of them.
Since it is not a teleport Sevarog can't Rush out of Dekker's Containment Fence or get to a high ledge like Feng Mao can. Sevarog also remains vulnerable to any Crowd Control during Phantom Rush. Note as well that you can't control the direction of Phantom Rush however unlike the Forward Crunch you can change your view direction to keep an eye at your enemy.
Active: Sevarog deals damage to all enemies in the targeted area
Passive: Sevarog gains Soul Stacks for killing minions and heroes with any ability. He gains 1 Soul Stack with each minion kill and 3 per hero.
Each Soul Stack gives Sevarog +3 HP and adds +1 Ability Damage to his Siphon attack. +20/30/40/50 HP and +10/15/20/25 bonus Ability Damage is also added upon reaching 20/50/90/140 Soul Stacks.
- Base damage is 70 and increases by 15 each ability level up to 115 at level 4.
- Ability Card scaling factor is 20%
Siphon is the ability that forms unique gameplay for Sevarog. Obviously the more stacks you get the more damage you can deal and sustain. Early game this ability is quite weak but can be effectively used on minion waves when they are perfectly lined. Late game when souls are stacked enough and the ability is maxed out Siphon becomes a dearly weapon in Sevarog's arsenal.
Sevarog targets a circle on the ground and calls down a burst of dark energy that does Ability Damage and applies Root for 1 second to any enemies hit. When the root expires, the targets will have Slow for 3 seconds.
- Base damage is 75 and increases by 45 each ability level up to 210 at level 4.
- Slow effect starts with 160 and increases by 40 each Hero level up to 280 at level 4.
- Ability Card scaling factor is 50%
Stun and Slow, what can be better? A ranged AOE Stun and Slow. That is Subjugate. A well timed and placed Subjugate can secure a kill or ensure a safe escape for Sevarog or his allies.
When chasing and enemy use Subjugate at the direction of their movement to stun them for a focus fire or to force your opponent to change the direction of movement and thus closing the gap between them and Sevarog. Subjugate works best in narrow map points where it is more difficult to dodge the ability.
Can make a very good combo with Colossal Blow:
- Use Subjugate to Stun.
- Gain on your opponent and stand behind him to body-block possible escape path.
- Use Colossal Blow to throw enemy Hero into your teammates to ensure focused fire.
Or vice versa, knock your enemy at a desired direction and root them there with Subjugate. See how it is supposed to work:
Sevarog gives one mighty swing of his hammer, dealing huge damage in the area and knocking back enemy heroes.
- Base damage is 190 and increases by 70 each ability level up to 330 at level 3.
- Ability Card scaling factor is 75%
Colossal Blow has an extremely short cooldown for an Ultimate. Only 30 seconds on all levels. Can be used to peel for your allies by knocking away enemies or for isolating one of them by throwing one of the opponents into your teammates' hands... er... focused fire.
Note: when using Colossal Blow to isolate an enemy and throw them closer to your teammates you have to make sure enemy Hero will not accidentally get close to your critically wounded allies.
One more frequent usage of Colossal Blow is knocking an opponent into your tower's range.
If no team-fight is expected in the nearest 30 seconds this ability can also be used to quickly clear minion waves or even fully stacked Jungle camps.
Sevarog's Deck Considerations
Core Cards for Sevarog
Healer Token - a very good pick for a match start. Will give Sevarog an additional healing over time and ensure prolonged jungling throughout early game.
Brawler's Scythe - another early game pick to boost jungling and secure more Soul Stacks.
Sevarog Build #1 (Brawler)
This build balances damage and sustain. Early game has to be focused on jungling.
Sevarog Build #2 (Pure Tank)
This build focuses on late game pure tank. Damage is sacrificed for the sake of more HP and armor. You may want to replace one of the 6 CP cards with a ward (Sage's Ward or Guardian's Ward). This build has maximum possible sustain but strongly suffers from lack of damage. Should be used only with good communication with teammates.
Gameplay with Sevarog
Primary starting point for Sevarog is the Jungle. Preferably on the right side. Control Jungle entry points from the river for possible enemy evasion until the 1st minion waves clash. If you have an ally to help you go for the Jungle Buff first to boost your early jungling.
Try to land a last hit on jungle minions using any of your abilities (Siphon). To kill all the minions with one last-hit try to use your Basic Attacks constantly switching targets. Main goal is to keep minions at the same HP level so that one Siphon finishes all of them at once. And one more thing when doing jungle camps try to move around the minion you are hitting. This way you will force other minions to re-position thus stopping attacking you and minimizing incoming damage.
After you get your Ultimate watch for an opportunity to gank enemy Heroes who has pushed their lane towards your tower. This way you have more chances to stub them at the back by landing Subjugate followed up by Phantom Rush and finalized by Colossal Blow ideally knocking up your opponent into your tower.
Your goal late game is to protect your carry, isolate an enemy for a focused fire and do bodyblocking. Sevarog's performance at the late game depends on amount of Soul Stacks collected throughout Early and Mid Game. Sevarog is the guy to be in the face of enemy team forcing them to change their position and focus him instead of damage dealers.
Prioritize Subjugating squishy enemy carries and if succeeded use your ultimate to either throw him to your teammates or knock back other enemies and thus isolating one Hero for a quick execution.
Tips and Tricks with Sevarog
- Coming soon
Heroes Synergy (Coming soon)
Sevarog and Dekker
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