TwinBlast Build Guide
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TwinBlast Build Guide

This is a community-driven one-for-all TwinBlast build guide. You are welcome to update it if you see any aspect of his gameplay is missed. All updates are moderated.

Last updated on Mar-13: Guide updated per Release Notes of v38.3 (Mar-14 2017).

Table of Contents

  1. TL;DR
  2. Overview
    1. Strengths
    2. Weaknesses
  3. Abilities Analysis
  4. Deck Considerations
  5. Build #1 (Balanced)
  6. Build #2 (Crit and Lifesteal)
  7. Gameplay
    1. Early Game
    2. Mid Game
    3. Late Game
    4. Tips and Tricks
  8. Heroes Synergy

TL;DR on TwinBlast

TwinBlast is a dual-wielding gunslinger, built to be self-reliant and evasive. Using his abilities, TwinBlast can create opportunities to output high amounts of burst damage.

Focus on buying cards that increase your Power and Attack Speed.

Rapid Fire will fire out 3 rounds very quickly. This allows TwinBlast to quickly burst down targets. Keep in mind, these fire very fast. Make sure you are lined up to land all your shots.

Rocket Dash allows TwinBlast to dash in a desired direction. This ability is very versatile, and can be used to
disengage fights, chase down targets, or dodge skill shots.

When you need to blow stuff up use Grenade! It holds three charges that can be fired out once every second. These charges refresh on a short cooldown, so you can use all of your grenades to level an area or fire them out every so often to deal quick bursts of damage.

And finally, your Ultimate is Ventilate! TwinBlast's arms transform into Gatling guns, unleashing a barrage of bullets. Your Ultimate fires very quickly. Line up your target for maximum damage.

When playing TwinBlast, look for opportunities to quickly burst down targets. Rapid Fire can give you the upper hand when engaging an enemy, taking a chunk of their health before the enemy knows what hit them. Rocket Dash will allow you to reposition during team fights, but consider saving it for the perfect moment. It can easily get you out of bad situations, or allow you to close the gap to finish off an enemy.

TwinBlast Overview

TwinBlast's Strengths

  1. High burst damage output

TwinBlast's Weaknesses

  1. Squishy

TwinBlast's Abilities Analysis

- Doubleshot (Basic Attack)

Twinblast fires shots from his blasters, alternating hands with each shot when the button is held.

  • Base damage is 50 and increases by 1.3 each Hero level up to 68.2 at level 15.
  • Attack speed remains flat with Hero level.
  • Ability Card scaling factor is 80%.
     

- Rapid Fire (Alternate Ability)

Twinblast rapidly shoots his Basic Attack three times, dealing 30|35|40|45% with each shot to Heroes and Structures. Always deals 45% to Minions. This attack can Critically Hit and apply all other on-hit effects typical to his Basic Attack.
 

- Grenade! (Primary Ability)

Twinblast fires a grenade to a target location. After 0.4 seconds the grenade explodes, dealing Ability Damage. The grenades have three charges, refreshing during a short period of time seconds.

  • Base damage is 50 and increases by 30 each ability level up to 140 at level 4.
  • Base grenade charge refresh time is 14 seconds and decreases by 2 each ability level down to 8 seconds at level 4.
  • Ability Card scaling factor is 60%.
     

- Rocket Dash (Secondary Ability)

Twinblast briefly ignites his evasion thrusters, rapidly propelling him 650 units in the direction he is moving.

Note that Rocket Dash repositions TwinBlast only for a very short distance compared to his Basic Attack range. This means that it is not a 100% reliable escape tool unless you already have some gap between you and your enemy. It also much shorter than gap-closing abilities of melee Heroes (Sevarog's Phantom Rush or Reaping Dash of Feng Mao)

However Rocket Dash works very good to dodge AOE skill-shots and to chase down a target.

Note that the dash distance does not change with the ability level. Only cooldown decreases. So it's good to keep Rocket Dash at level 1 until all the other abilities are maxed out.
 

- Ventilate (Ultimate Ability)

Twinblast converts his guns into fully automatic mode, unleashing a barrage of bullets in 3 seconds dealing damage over the duration with the fire-rate of 10 shots per second.

  • Base damage is 300 and increases by 180 each ability level up to 660 at level 3.
  • Ability Card scaling factor is 300%.

When this Ultimate is maxed out it has 50 seconds cooldown.

Good at narrow places of the map and for harassing enemies from the distance higher than the Basic Attack range.
 

TwinBlast's Deck Considerations

Coming soon.

Core Cards for TwinBlast

Blink Charm - a quick and dirty fix for his low health pool.

TwinBlast Build #1 (Balanced)

123456789101112131415

Starter Hand

Bump Juice Madstone Gem

Build Order

Madstone GemMinor Cast Minor Cast Minor Cast

+ Madstone GemMinor Cast Minor Cast Minor Cast

+ Impact HammerMinor Cast Minor Cast Minor Wound

+ Impact HammerMinor Cast Minor Cast Minor Wound

Madstone Gem

+ Blast HarnessMinor Kinetic Minor Kinetic Minor Kinetic

+ Blink Charm

Bump Juice

+ Impact HammerMajor Strike Major Wound Major Wound

Madstone Gem

+ Whirling WandBrutal Kinetic Brutal Kinetic Major Cast

Impact Hammer

+ Brand of the IroneaterMajor Wound Greater Drain Greater Drain

Impact Hammer

+ Rust-BreakerCast Cast Major Pierce

Final hand

Blink Charm

Blast HarnessMinor Kinetic Minor Kinetic Minor Kinetic

Impact HammerMajor Strike Major Wound Major Wound

Whirling WandBrutal Kinetic Brutal Kinetic Major Cast

Brand of the IroneaterMajor Wound Greater Drain Greater Drain

Rust-BreakerCast Cast Major Pierce

TwinBlast Build #2 (Crit and Lifesteal)

No HP or Attack Speed with Lifesteal instead.

123456789101112131415

Starter Hand

Bump Juice Madstone Gem

Build Order

Madstone GemMinor Cast Minor Cast Minor Cast

+ Guardian's WardMinor Cast Minor Cast Minor Cast

+ Madstone GemMinor Cast Minor Cast Minor Cast

+ Spear of the RifthunterMinor Wound Minor Wound Minor Wound

+ Blade of AgoraMinor Cast Minor Cast Minor Cast

Madstone Gem Bump Juice

+ Blinkshot

+ Brand of the IroneaterGreater Drain Wound Wound

Spear of the Rifthunter

+ Impact HammerMajor Wound Major Strike Major Strike

Madstone Gem

+ Impact HammerMajor Wound Major Strike Major Strike

Guardian's Ward

+ Guardian's WardMajor Strike Major Strike Major Strike

Final hand

Blinkshot

Impact HammerMajor Wound Major Strike Major Strike

Impact HammerMajor Wound Major Strike Major Strike

Guardian's WardMajor Strike Major Strike Major Strike

Blade of AgoraMinor Cast Minor Cast Minor Cast

Brand of the IroneaterGreater Drain Wound Wound

Gameplay with TwinBlast

Early Game

Your standard starting position is on the Safe Lane. Do last-hits and be safe. TwinBlast as all ADCs is very weak at the early game. Your main objective is to get CXP as fast as you can. With your Support do the Gold Buff at level 3-4 and keep landing last hits on minions.

Mid Game

When the 1st opponent's tower on your lane is down you may rotate to the Mid Lane or to the Offlane to ensure safe last-hitting At around level 9 you may want to do some jungling if it does not impact your jungler.

Since you are one of the main damage dealers in the team make sure you are joining team fights. Remember you don't have to kill somebody unless you are sure it is safe. TwinBlast is squishy and enemies will use any opportunity to get you out of position and kill.

Late Game

Pretty much the same as the Mid Game. DPS is getting higher from you and your opponents so you have to be very careful when choosing position on the battlefield. You never should be pushing a lane deep into the enemy half of the map alone. To help you with your small health pool you may consider getting the Green Buff for additional shield.

Tips and Tricks with TwinBlast

  • Coming soon

Heroes Synergy

TwinBlast and Dekker

Stun and Ventilate

TwinBlast works very good with any heroes with strong Stun. Dekker, Narbash, Rampage, Sevarog. Khaimera, Riktor and Countess with their stunning Ultimates will combo with Ventilate as well.

TwinBlast Updates

v38.3 (Mar-13 2017)

Grenade!

  • Base damage increased to 50 / 80 / 110 / 140 from 50 / 75 / 100 / 125
  • Card Scaling increased to 0.6 from 0.5
  • Projectile speed increased to 6000 from 3000
George's picture

Images for the TwinBlast are updated along with the descriptions. Since alpha there are lots of changes for this guy especially.

Asian_Salvation's picture

@George, Thank you for updating the icons and descriptions

BlueSabere's picture

Ventilate needs to be fixed. It does Free-Target Damage over Time. Most abilities are AoE DoT or Single Target Instant Damage. Twinblast's used to be a salvo of minion-piercing missiles, which was useful because there was enough pause before hits to re-aim, and the piercing was great at clearing minion waves. Now it has slightly longer range, but doesn't pierce, and shoots 10 times a second, meaning it is hard to aim, and generally does less damage and is harder to aim than just shooting dang basic attacks for 3 seconds. Maybe if Ventilate could crit... Hey, that seems like a viable solution for EpicGames to restore Twinblast to the picture boy of Paragon. Right now the only thing reminding me of Twinblast's existence is the picture of him making an X with his guns.

Anonymous's picture

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