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Red Zone




COST | 8 Intellect, 8 Vitality, 8 Agility,

Power: 29
Max Health: 410
Max Mana: 170

Red Zone: Nearby Heroes both deal and receive 50% Bonus Damage.


Red Zone is a Late game card that increases all incoming and received damage. Both Ability Damage and Basic Damage. The main purpose of this card is to increase damage output to your enemies when you are expecting to receive less damage. In other words, this card empowers ganks and focused damage to an isolated target.

Remember that it's not only you who's impacted by Red Zone, but your entire team (inside that zone). If you are standing near your carry, then they will receive more damage when being attacked. And you can't switch this effect on and off.

Red Zone is a big investment that require coordinated play of entire team.


  • Red Zone impacts any Hero inside a big area of effect (AoE).
  • AoE has a clear red visual indication around the hero carrying that card.
  • The owner of Red Zone is obviously impacted as well.
  • The card increases both types of damage from any source.
BlueSabere's picture

Uh, I swore this was an Epic rarity card, not Rare? And doesn't Red Zone make nearby heroes deal and receive 50% bonus damage, not 30.7%?

George's picture

@BlueSabere, The rarity of this card is Rare. At least this is what Paragon API is reporting at this moment.

Also there is a general note about their API backend. It is not up-to-date now. It shows not only incorrect values for card effects but also images are wrong. If you notice the images used across the website now are for cards level 2. And this is not good since numbers in the card don't match the ones any card really has in PvP mode.

I'm waiting for them to fix this issue.

BlueSabere's picture

The rarity of this card might be Rare according to Paragon API, but in the game itself, it's listed as an Epic rank card.

Appdude's picture

I don't understand.... the way the card is written, it sounds like you receive MORE damage from enemies....and that's it "Red Zone is a Late game card that increases all incoming and received damage." why would I want to make myself more squishy? 

George's picture

@Appdude, Good question. The idea here is to make your enemies suffer harder in situations when your team dishes out more DPS than your opponents.

This card will be a bad choice if you have lack of communication and lack of DPS.

Anonymous's picture

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